- Jesus Rivero -
The art and media agency global:artfair starts a new project:
hyper ]space[ - hypermedia exhibition and postdigital aesthetics.
Logo, hyper ]space[
hyper ]space[ is an art labor that presents works of postdigital aesthetics in a new concept of exhibition -hypermedia exhibition-. This new space proposes a connection of (post-) contemporary art to a mirror-world that reflects a virtual space with aspects of external reality. hypermedia exhibition is an environment where artists interact in a global village socially and artistically, by means of a cyberspace that acts as a metaphor of the real world but without the physical or economic constraints imposed there.
Video global:artfair / Jürgen Hagler - Digital Arts
hyper ]space[ decentralizes exhibition spaces, and thus becoming the post-offspace in adapting exhibitions to smart cities and connected societies through existing social networks and new ones that will come in the near future.
The ground zero of hyper ]space[ is a real and public space, symbolically representing the global village. The hypermedia exhibition will have an opening taking places in a real space such as galleries, off-spaces or museums of contemporary art. Later it will be possible to enter into the hyerpermedia exhibition through the cyberspace.
brightmagazine, Habitual today
Therefore, we present international artists, whose postdigital aesthetics and visual art (video art, video mapping, computer graphics, visual computing, animation film, digital cinema, art gifs, augmented reality and virtual reality) contextualizes the international context of the aesthetic postmodern manifestations.
powered by giphy
It is also contemplated to work in cooperation with other platforms or institutions that are already working with digital art. In this way hyper space will organize and present works from the collections, video libraries or digital art files of these institutions, thus being the inauguration and actual presentation in their own spaces.
hyper ]space[ und AR-Augmented Reality
Augmented reality is the computer-assisted expansion of the perception of reality. This information can address all human senses. Frequently, however, an extended reality is understood to mean the visual representation of information, the addition of images or videos with computer-generated additional information or virtual objects by means of superposition.
In this sense, global: artfair in collaboration with the augmented reality platform Blippar, Provides information about the exhibition, artworks and artists in interactive and digital form.
future hype statement
The exhibition presents some disturbing questions about the current shift in human civilization, the desire to change humanity through technology and even to replace the human being with a new species -the Homo-Deus- (superhumanity).
DYS[u]topia contextualizes the emergence and convergence of new technologies such as nanotechnology, biotechnology and information technology and cognitive science technology and future technologies such as virtual reality, artificial intelligence, super-intelligence And transferring thoughts.
When these augmentations converge, and we can use used them concurrently with each individual class of augmentation contextually aware and connected to other classes, we will grow a new capability, the super capability.
Augmented humanity, the birth of the Homo-Deus (superhumanty)
We have smart phones, refrigerators, cars and watches, and hopefully we have smart or at a minimum smarter humans. All the “smart-tools” added to a human being are driven by the augmentation to our five input senses. The augmentation to our output capabilities will make us Homo-Deus (super humans).
The possibility of a biogenetic, technological and digital revolution is an important vision that lies between utopia and dystopia. Dystopia as a room is a futuristic or imaginary place in which the illusion of an advertising company is maintained through financial companies, technology, digital life that causes a social- and cultural turn in society “supermodernity”.
The supermodernity creates non-places or dystopias. The main characteristic of supermodernity is excess, so non-places are results or perhaps some kind of side effects of the excess of time, excess of space and excess of ego. Hence supermodernity is created through the logic of excess.
The characteristic feature of this postmodern simulacrum or supermodernity is that the distinction between original and copy, model and image, reality and imagination becomes impossible and a general "Referencelessness" of the signs and images had given way. This tension between Simulacrum and apprehension could also be understood as a "hybrid" tension between expressive power and inexpressiveness, as "to be or not to be" in post-society
In this sense, the Future Hype expresses the exaggerated enthusiasm and exaggeration of these visions of the future.
The dystopia is located between virtual dimension and perceptions. The world itself has turned into a "non-place" between simulation and apprehension (the act or power of perceiving and comprehending).
Therefore, we present international artists, whose post-digital aesthetics and visual art contextualizes the dystopia context of the aesthetic postmodern manifestations.
hyper ]space[ - hypermedia exhibition and postdigital aesthetics
Cooperation partners contact: firstname.lastname@example.org
Videos about digital art, Produced by global:artfair
David Osthoff / MIRAGE, 2016. (c) global:artfair
Ruth Schnell / BITORESC - Digitale Kunst. (c) global:artfair
Jürgen Hagler / Digital Arts. (c) global:artfair